Category

Learning
REMIND is fundamentally a collaborative project that brings together partners from across Europe to work toward a shared goal: the preservation and promotion of Traditional Sports and Games. This cooperation goes beyond simple partnership. It involves continuous dialogue, joint decision-making, and mutual learning. Each partner brings unique cultural perspectives and experiences, enriching the collective understanding...
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In today’s dynamic classrooms, educators face a multitude of challenges, and supporting students with autism spectrum disorder (ASD) is a crucial skill. At Infinitivity Design Labs, we’re passionate about empowering educators, and that’s why we’re thrilled to be part of the PreschoolABA project, an Erasmus+ project focused on Applied Behavior Analysis (ABA) strategies. But wait,...
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Grassroots organizations play a central role in preserving and promoting Traditional Sports and Games, yet they often face challenges such as limited resources, visibility, and formal training. REMIND was developed with these realities in mind, offering practical support to those working directly with communities. One of the ways REMIND supports grassroots actors is through the...
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The REMIND project was designed with a clear purpose: to recognize Traditional Sports and Games as valuable cultural, social, and educational resources. Rather than viewing them as outdated customs, REMIND positions these practices as dynamic tools that can contribute to modern society. At its core, the project seeks to bridge the gap between cultural heritage...
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Cyberbullying has become one of the most significant challenges facing schools today. Unlike traditional bullying, cyberbullying can occur anytime and anywhere, often leaving victims feeling powerless and isolated. Messages, images, or videos shared online can spread rapidly and have long-lasting emotional effects. Research highlighted by the SafeOnline project shows that cyberbullying negatively affects students’ mental...
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Traditional Sports and Games have always played an important role in bringing people together, strengthening social bonds, and preserving local identities. However, many of these practices are at risk of being forgotten as communities change and modern forms of entertainment dominate everyday life. The REMIND project was created to respond to this challenge by highlighting...
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IDL is joining the TEX4.0 project by helping design intrinsically motiviating learning experiences! The project is an innovative initiative designed to revolutionize vocational education and training (VET) in the textile industry. At its core, the project aims to develop a tailored curriculum that addresses the specific needs of VET trainers and learners in the realm...
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In his book Futuredays: A Nineteenth Century Vision of the Year 2000, Isaac Asimov chose to publish designs of artists, who at the beginning of the twentieth century, tried to imagine how the world be a hundred years later. One of the designs were dedicated to future of education. The artist imagined classrooms, where students would not...
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Romain Gibert recently posted an interesting article on his blog: [here] There are no technical standards when it comes to format and compatibility with elearning. SCORM has been the de-facto model for interoperability and compatibility among elearning tools and systems. Moreover, SCORM oversees how elearning modules and learning management systems communicate with each other. For...
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