QRiosity Park is an exciting new initiative that seeks to transform urban green spaces into dynamic learning environments. By engaging both educators and students through an innovative mobile app, the project promotes environmental education and encourages active learning. In an age where children are becoming increasingly digitalized and disconnected from nature, QRiosity Park aims to...Read More
The iStream project recently held its kick-off meeting in Ancona, Italy, on January 27-28, 2025. The initiative aims to bridge the gap in digital competencies within the media and journalism sectors by enhancing higher education curricula. Partners, including universities from Poland, Italy, Cyprus, and France, discussed the development of immersive journalism training, a new curriculum,...Read More
Project Start Date: 01/04/2024 Project End Date: 31/04/2026 Project total Duration: 24 months Project Number: 2023-2-PL01-KA220-YOU-000171409 The aim of MOBIUS is to stimulate the activity of young people in the field of social innovation on a local, national, and European scale by promoting the role and development of competencies, providing relevant tools, and sharing experiences...Read More
As part of our participation in the Preschool ABA project, we are excited to announce a soon to be released new resource designed to help preschool teachers foster inclusive and supportive learning environments for young children on the autism spectrum. Our soon-to-be-released Behaviour Management for Children with Autism: Teachers’ Handbook is a comprehensive guide, filled...Read More
Artificial intelligence (AI) is increasingly capable of complex tasks, there’s a growing risk of losing sight of the human element. it becomes increasingly crucial to ensure that technological advancements are aligned with human needs and values. Participatory design emerges as a powerful tool for fostering human-centered innovation in this context.This collaborative approach to design involves...Read More
Technical Scientific Support in Patient Journey Mapping Task Name Technical scientific support in the creation of journey maps: preliminary support in methodology and formatting of journey maps Project Context This task is part of Activity A 1.3 “Méthodologie «Des expériences qui comptent»” of the HENKO NET project. The project utilizes a hybrid methodology called Value-Centered...Read More
In today’s dynamic classrooms, educators face a multitude of challenges, and supporting students with autism spectrum disorder (ASD) is a crucial skill. At Infinitivity Design Labs, we’re passionate about empowering educators, and that’s why we’re thrilled to be part of the PreschoolABA project, an Erasmus+ project focused on Applied Behavior Analysis (ABA) strategies. But wait,...Read More
What is Playful Experience Design? Playful Experience Design (PXD) is a creative problem-solving process developped by IDL, aiming at helping product teams align and perform around a common vision: user engagement. PXD can have several forms. However, at IDL we practice it in the form of a three-day workshop. During the workshop, product teams are...Read More
Even if it’s sometimes neglected as a step, assessment is invaluable for the viability of any creative problem-solving process. The main argument behind evaluation is that design teams don’t really know if they have successfully solved the problems they embark on solving without examining the impact and efficiency of their problem solving process.Read More
Kickstarting instructional design projects can prove to be challenging, especially when different stakeholders are involved. Since a key aspect for project success when it comes to Learning & Development is establishing a common vision and stakeholder alignment, IDL has designed the Instructional Design Scoping canvas.Read More