Category

Innovation
Our consortium organized the planned Train‐the‐Trainers LTTA, which took place on 3–5 February 2026 in Montévrain, France. Over three days, partners worked together to strengthen their skills in Urban Green Space (UGS) education, phygital learning, and innovative teaching approaches developed in WP3. Discover our 3rd QRiosity Park Newsletter! Dive into our Paris “Train-the-Trainers” week: a...
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The Transition from linear to circular economy is crucial for textile, clothing, leather and footwear (TCLF) industry to mitigate the challenges of depletion of environmental and social resources.  Currently the textile and clothing sector is dominated by the so called “take-make-dispose” linear economy, driven by the fast fashion model. The model promotes a culture of...
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PreschoolABA continues to advance innovative digital training for preschool educators through its interactive behaviour management modules. Led by Infinitivity Design Labs, Work Package 3 delivered four immersive, story-based learning modules that combine ABA principles, narrative design, and educational technology to support teachers in real-world decision-making. Recent updates include the refinement and consolidation of the modules...
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In an era where digital transformation is reshaping education, IDL presents the ePhyLi platform, which we have created as part of the Erasmus+ Sport-funded ePhyLi project. What is all about? That comprehensive e-learning resource is designed to enhance physical literacy (PL) and promote healthy, active lifestyles among university students. A Multilingual, Multi-Device Learning Portal Tailored...
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IDL is contributing to the GREEN-LIFT project by creating digital frameworks and interactive tools that make training on green and circular practices more engaging and accessible. The GREEN-LIFT project tackles one of the most pressing challenges of the European Textile, Clothing, Footwear and Leather (TCFL) sector: the need to reskill and upskill its workforce in...
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One of the greatest challenges in education is catering to the diverse needs of every student. The traditional “one-size-fits-all” approach is even less effective in a virtual setting. The Virtual Auditorium project is tackling this by using AI to facilitate Personalized Learning. By analyzing the data captured through the Quality of Interaction (QoI) metric, the...
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Early childhood behaviour management training for preschool teachers through a digital gameWP3: Interactive Learning Modules – Branching ScenariosWP Leader: Infinitivity Design Labs (France)Project: PreschoolABA | 2023-1-IE01-KA220-SCH-000152387 Digital learning has the power to reshape how we train and support educators. In PreschoolABA, this potential comes to life through the development of four immersive learning modules that...
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A key outcome of the SafeOnline project is its comprehensive e-learning platform, designed to bring together all educational resources, tools, and learning activities in one accessible digital space. Infinitivity Design Labs (IDL) led the development of this platform, translating the project’s pedagogical vision into a robust, user-centred online environment. The SafeOnline platform was developed using...
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Early childhood behaviour management training for preschool teachers through a digital gameWP3: Interactive Learning Modules – Branching ScenariosWP Leader: Infinitivity Design Labs (France)Project: PreschoolABA | 2023-1-IE01-KA220-SCH-000152387 Understanding and managing children’s behaviour is one of the most important responsibilities in preschool education. Yet it is also one of the most challenging. PreschoolABA set out to address...
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The iStream Project, part of the ERASMUS+ programme, aims to reshape Higher Education by integrating immersive journalism into university curricula. With technologies like VR, AR, 360° video, and interactive storytelling transforming media, iStream supports the development of new programmes that prepare students for the future of journalism. Focus Group for Curriculum Development To lay the...
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