Category

EU Funding
The REMIND App brings together education, community engagement, and cultural exchange in one integrated digital platform. It was developed to support the REMIND project’s objectives while also creating a space that could continue to serve users beyond the project’s lifetime. One of the core elements of the App is its educational component. Users can access...
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In a physical classroom, a teacher can see a confused look, a raised hand, or an engaged nod. In a virtual setting, these cues are often lost. This is why one of the key pillars of the Virtual Auditorium project is the development of a Quality of Interaction (QoI) metric. QoI moves beyond simply tracking...
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A central pillar of the SafeOnline project is its innovative digital learning environment—and this is where Infinitivity Design Labs (IDL) has played a leading role. As the partner responsible for the design, development, and integration of core digital outputs, IDL has transformed the project’s educational vision into a practical, engaging, and user-friendly online experience. IDL...
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The landscape of education is shifting. While online learning has become a necessity, it often lacks the dynamic, real-time feedback of a physical classroom. How do we bridge this gap and create digital learning environments that are not just accessible, but truly engaging? Enter the Virtual Auditorium project. This forward-looking Erasmus+ initiative, coordinated by TU...
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The REMIND App was created as a central digital space where people interested in Traditional Sports and Games can meet, learn, and share knowledge. More than just a technical tool, it represents a new way of connecting communities, organisations, and individuals who are committed to safeguarding and promoting cultural heritage. From its conception, the App...
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SafeOnline is the result of strong collaboration between educational institutions, research centres, NGOs, and digital innovation experts from across Europe. Each partner brings unique expertise, ensuring that the project’s outputs are inclusive, evidence-based, and adaptable to different school contexts. This European partnership allows SafeOnline to address cyberbullying from multiple perspectives—pedagogical, technological, social, and cultural. By...
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Although REMIND is a time-limited project, its impact is intended to last far beyond its official conclusion. Through its digital tools, training resources, and collaborative networks, REMIND leaves behind a strong foundation for the future of Traditional Sports and Games in Europe. The project has created spaces where organizations and individuals can continue to connect,...
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At the heart of the SafeOnline project is a strong commitment to student empowerment. Rather than simply warning young people about online risks, the project encourages them to actively reflect, engage, and practice safe behaviours in digital environments. Through interactive activities and scenario-based learning, students learn how to recognise cyberbullying, respond appropriately, and seek help...
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civic_engagement_abstract_b5d589db-29f1-4fde-9df7-47b85264791d
REMIND takes an innovative approach to learning by combining cultural heritage with modern educational methods. Rather than treating Traditional Sports and Games as purely recreational activities, the project frames them as valuable learning tools. This approach recognizes that traditional games often contain rich social and cultural knowledge. They teach cooperation, respect, teamwork, and community participation...
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Teachers and school staff play a crucial role in preventing and addressing cyberbullying, yet many feel underprepared to deal with online incidents. SafeOnline responds to this need by offering structured training programmes and practical teaching tools tailored to real classroom challenges. The project provides educators with lesson plans, guidelines, and digital resources that can be...
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