By

IDL Editorial Team
The REMIND App was created as a central digital space where people interested in Traditional Sports and Games can meet, learn, and share knowledge. More than just a technical tool, it represents a new way of connecting communities, organisations, and individuals who are committed to safeguarding and promoting cultural heritage. From its conception, the App...
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SafeOnline is the result of strong collaboration between educational institutions, research centres, NGOs, and digital innovation experts from across Europe. Each partner brings unique expertise, ensuring that the project’s outputs are inclusive, evidence-based, and adaptable to different school contexts. This European partnership allows SafeOnline to address cyberbullying from multiple perspectives—pedagogical, technological, social, and cultural. By...
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QRiosity Park is an exciting new initiative that seeks to transform urban green spaces into dynamic learning environments. By engaging both educators and students through an innovative mobile app, the project promotes environmental education and encourages active learning. In an age where children are becoming increasingly digitalized and disconnected from nature, QRiosity Park aims to...
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The iStream project recently held its kick-off meeting in Ancona, Italy, on January 27-28, 2025. The initiative aims to bridge the gap in digital competencies within the media and journalism sectors by enhancing higher education curricula. Partners, including universities from Poland, Italy, Cyprus, and France, discussed the development of immersive journalism training, a new curriculum,...
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Although REMIND is a time-limited project, its impact is intended to last far beyond its official conclusion. Through its digital tools, training resources, and collaborative networks, REMIND leaves behind a strong foundation for the future of Traditional Sports and Games in Europe. The project has created spaces where organizations and individuals can continue to connect,...
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What does it take to train a workforce for the green economy? The answer lies not only in what we teach, but how we design learning experiences. The GREEN SHOOTS project introduces a forward-thinking curriculum that aligns education with sustainability goals and labour market needs. A Curriculum Built Around Real-World Needs The framework focuses on...
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At the heart of the SafeOnline project is a strong commitment to student empowerment. Rather than simply warning young people about online risks, the project encourages them to actively reflect, engage, and practice safe behaviours in digital environments. Through interactive activities and scenario-based learning, students learn how to recognise cyberbullying, respond appropriately, and seek help...
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Project Start Date: 01/04/2024  Project End Date: 31/04/2026 Project total Duration: 24 months Project Number: 2023-2-PL01-KA220-YOU-000171409 The aim of MOBIUS is to stimulate the activity of young people in the field of social innovation on a local, national, and European scale by promoting the role and development of competencies, providing relevant tools, and sharing experiences...
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REMIND takes an innovative approach to learning by combining cultural heritage with modern educational methods. Rather than treating Traditional Sports and Games as purely recreational activities, the project frames them as valuable learning tools. This approach recognizes that traditional games often contain rich social and cultural knowledge. They teach cooperation, respect, teamwork, and community participation...
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As part of our participation in the Preschool ABA project, we are excited to announce a soon to be released new resource designed to help preschool teachers foster inclusive and supportive learning environments for young children on the autism spectrum. Our soon-to-be-released Behaviour Management for Children with Autism: Teachers’ Handbook is a comprehensive guide, filled...
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