By

IDL Editorial Team
We are proud to present iStream, an Erasmus+ Cooperation Partnership project dedicated to transforming how journalism and communication are taught across European universities. In an increasingly digital and experience-driven media landscape, the iStream project aims to equip educators and students with the skills and tools needed to embrace immersive journalism—a powerful approach to storytelling through...
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The REMIND App brings together education, community engagement, and cultural exchange in one integrated digital platform. It was developed to support the REMIND project’s objectives while also creating a space that could continue to serve users beyond the project’s lifetime. One of the core elements of the App is its educational component. Users can access...
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Equal GEMS is a project co-funded by the Erasmus+ Sport programme, aimed at promoting gender equality through physical education at school. The project involves schools and sports organisations from four countries (Italy, Portugal, Ireland and Hungary), with the aim of enhancing female participation, strengthening the skills of teaching staff and promoting more inclusive (formal and...
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In a physical classroom, a teacher can see a confused look, a raised hand, or an engaged nod. In a virtual setting, these cues are often lost. This is why one of the key pillars of the Virtual Auditorium project is the development of a Quality of Interaction (QoI) metric. QoI moves beyond simply tracking...
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A central pillar of the SafeOnline project is its innovative digital learning environment—and this is where Infinitivity Design Labs (IDL) has played a leading role. As the partner responsible for the design, development, and integration of core digital outputs, IDL has transformed the project’s educational vision into a practical, engaging, and user-friendly online experience. IDL...
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The landscape of education is shifting. While online learning has become a necessity, it often lacks the dynamic, real-time feedback of a physical classroom. How do we bridge this gap and create digital learning environments that are not just accessible, but truly engaging? Enter the Virtual Auditorium project. This forward-looking Erasmus+ initiative, coordinated by TU...
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Education is evolving—and GREEN SHOOTS is at the forefront of this transformation. By combining sustainability with gamification, the project creates an engaging pathway into green careers. A New Way to Explore Careers The GREEN SHOOTS gamified career simulator introduces learners to five key professions: Urban FarmerEco BuilderRenewable Energy EngineerRecycler in the Circular EconomySustainability Expert Each...
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The REMIND App was created as a central digital space where people interested in Traditional Sports and Games can meet, learn, and share knowledge. More than just a technical tool, it represents a new way of connecting communities, organisations, and individuals who are committed to safeguarding and promoting cultural heritage. From its conception, the App...
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SafeOnline is the result of strong collaboration between educational institutions, research centres, NGOs, and digital innovation experts from across Europe. Each partner brings unique expertise, ensuring that the project’s outputs are inclusive, evidence-based, and adaptable to different school contexts. This European partnership allows SafeOnline to address cyberbullying from multiple perspectives—pedagogical, technological, social, and cultural. By...
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QRiosity Park is an exciting new initiative that seeks to transform urban green spaces into dynamic learning environments. By engaging both educators and students through an innovative mobile app, the project promotes environmental education and encourages active learning. In an age where children are becoming increasingly digitalized and disconnected from nature, QRiosity Park aims to...
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