By

IDL Editorial Team
PreschoolABA developed a digital, evidence-based training experience to help preschool teachers better understand and manage children’s behaviour. Work Package 3, led by Infinitivity Design Labs, focused on creating interactive, branching narrative modules that place teachers in realistic classroom scenarios based on the four functions of behaviour. Through research, interviews, and collaboration with European partners, the...
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At Infinitivity Design Labs, we believe in human-centric design and the meaningful use of technology in learning. That’s why we are proud to be a key partner in the Virtual Auditorium project, coordinating the development of its central tool: an intelligent Moodle plugin. This plugin is the bridge that brings advanced AI analytics directly into...
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One of the most innovative elements of the SafeOnline project is the Interactive Learning Module, developed and delivered by Infinitivity Design Labs. This module takes cyberbullying education beyond traditional information-based approaches by placing students in realistic, scenario-driven learning experiences. Designed for students aged 10–14, the interactive simulator allows learners to explore common online situations where...
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We are proud to present iStream, an Erasmus+ Cooperation Partnership project dedicated to transforming how journalism and communication are taught across European universities. In an increasingly digital and experience-driven media landscape, the iStream project aims to equip educators and students with the skills and tools needed to embrace immersive journalism—a powerful approach to storytelling through...
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The REMIND App brings together education, community engagement, and cultural exchange in one integrated digital platform. It was developed to support the REMIND project’s objectives while also creating a space that could continue to serve users beyond the project’s lifetime. One of the core elements of the App is its educational component. Users can access...
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Equal GEMS is a project co-funded by the Erasmus+ Sport programme, aimed at promoting gender equality through physical education at school. The project involves schools and sports organisations from four countries (Italy, Portugal, Ireland and Hungary), with the aim of enhancing female participation, strengthening the skills of teaching staff and promoting more inclusive (formal and...
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In a physical classroom, a teacher can see a confused look, a raised hand, or an engaged nod. In a virtual setting, these cues are often lost. This is why one of the key pillars of the Virtual Auditorium project is the development of a Quality of Interaction (QoI) metric. QoI moves beyond simply tracking...
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A central pillar of the SafeOnline project is its innovative digital learning environment—and this is where Infinitivity Design Labs (IDL) has played a leading role. As the partner responsible for the design, development, and integration of core digital outputs, IDL has transformed the project’s educational vision into a practical, engaging, and user-friendly online experience. IDL...
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The landscape of education is shifting. While online learning has become a necessity, it often lacks the dynamic, real-time feedback of a physical classroom. How do we bridge this gap and create digital learning environments that are not just accessible, but truly engaging? Enter the Virtual Auditorium project. This forward-looking Erasmus+ initiative, coordinated by TU...
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The REMIND App was created as a central digital space where people interested in Traditional Sports and Games can meet, learn, and share knowledge. More than just a technical tool, it represents a new way of connecting communities, organisations, and individuals who are committed to safeguarding and promoting cultural heritage. From its conception, the App...
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