By

IDL Editorial Team
Traditional Sports and Games are more than recreational activities; they are expressions of identity, history, and community life. Across Europe, these practices have shaped local cultures for centuries, yet many remain vulnerable due to modernization and changing lifestyles. REMIND was created to address this challenge by recognizing the value of traditional games and exploring their...
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Early childhood behaviour management training for preschool teachers through a digital gameWP3: Interactive Learning Modules – Branching ScenariosWP Leader: Infinitivity Design Labs (France)Project: PreschoolABA | 2023-1-IE01-KA220-SCH-000152387 Understanding and managing children’s behaviour is one of the most important responsibilities in preschool education. Yet it is also one of the most challenging. PreschoolABA set out to address...
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The iStream Project, part of the ERASMUS+ programme, aims to reshape Higher Education by integrating immersive journalism into university curricula. With technologies like VR, AR, 360° video, and interactive storytelling transforming media, iStream supports the development of new programmes that prepare students for the future of journalism. Focus Group for Curriculum Development To lay the...
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PreschoolABA developed a digital, evidence-based training experience to help preschool teachers better understand and manage children’s behaviour. Work Package 3, led by Infinitivity Design Labs, focused on creating interactive, branching narrative modules that place teachers in realistic classroom scenarios based on the four functions of behaviour. Through research, interviews, and collaboration with European partners, the...
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At Infinitivity Design Labs, we believe in human-centric design and the meaningful use of technology in learning. That’s why we are proud to be a key partner in the Virtual Auditorium project, coordinating the development of its central tool: an intelligent Moodle plugin. This plugin is the bridge that brings advanced AI analytics directly into...
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One of the most innovative elements of the SafeOnline project is the Interactive Learning Module, developed and delivered by Infinitivity Design Labs. This module takes cyberbullying education beyond traditional information-based approaches by placing students in realistic, scenario-driven learning experiences. Designed for students aged 10–14, the interactive simulator allows learners to explore common online situations where...
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We are proud to present iStream, an Erasmus+ Cooperation Partnership project dedicated to transforming how journalism and communication are taught across European universities. In an increasingly digital and experience-driven media landscape, the iStream project aims to equip educators and students with the skills and tools needed to embrace immersive journalism—a powerful approach to storytelling through...
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The REMIND App brings together education, community engagement, and cultural exchange in one integrated digital platform. It was developed to support the REMIND project’s objectives while also creating a space that could continue to serve users beyond the project’s lifetime. One of the core elements of the App is its educational component. Users can access...
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Equal GEMS is a project co-funded by the Erasmus+ Sport programme, aimed at promoting gender equality through physical education at school. The project involves schools and sports organisations from four countries (Italy, Portugal, Ireland and Hungary), with the aim of enhancing female participation, strengthening the skills of teaching staff and promoting more inclusive (formal and...
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In a physical classroom, a teacher can see a confused look, a raised hand, or an engaged nod. In a virtual setting, these cues are often lost. This is why one of the key pillars of the Virtual Auditorium project is the development of a Quality of Interaction (QoI) metric. QoI moves beyond simply tracking...
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