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IDL Editorial Team
Project Start Date: 01/04/2024  Project End Date: 31/04/2026 Project total Duration: 24 months Project Number: 2023-2-PL01-KA220-YOU-000171409 The aim of MOBIUS is to stimulate the activity of young people in the field of social innovation on a local, national, and European scale by promoting the role and development of competencies, providing relevant tools, and sharing experiences...
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REMIND takes an innovative approach to learning by combining cultural heritage with modern educational methods. Rather than treating Traditional Sports and Games as purely recreational activities, the project frames them as valuable learning tools. This approach recognizes that traditional games often contain rich social and cultural knowledge. They teach cooperation, respect, teamwork, and community participation...
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As part of our participation in the Preschool ABA project, we are excited to announce a soon to be released new resource designed to help preschool teachers foster inclusive and supportive learning environments for young children on the autism spectrum. Our soon-to-be-released Behaviour Management for Children with Autism: Teachers’ Handbook is a comprehensive guide, filled...
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The transition to a sustainable economy is no longer a distant goal—it is happening now. Yet one challenge remains: how do we prepare learners for jobs that are still evolving? The GREEN SHOOTS project answers this question by shifting education from theory to practice. At the heart of its approach lies an innovative idea—career simulation-based...
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Teachers and school staff play a crucial role in preventing and addressing cyberbullying, yet many feel underprepared to deal with online incidents. SafeOnline responds to this need by offering structured training programmes and practical teaching tools tailored to real classroom challenges. The project provides educators with lesson plans, guidelines, and digital resources that can be...
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Artificial intelligence (AI) is increasingly capable of complex tasks, there’s a growing risk of losing sight of the human element. it becomes increasingly crucial to ensure that technological advancements are aligned with human needs and values. Participatory design emerges as a powerful tool for fostering human-centered innovation in this context.This collaborative approach to design involves...
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Technical Scientific Support in Patient Journey Mapping Task Name Technical scientific support in the creation of journey maps: preliminary support in methodology and formatting of journey maps Project Context This task is part of Activity A 1.3 “Méthodologie «Des expériences qui comptent»” of the HENKO NET project. The project utilizes a hybrid methodology called Value-Centered...
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REMIND is fundamentally a collaborative project that brings together partners from across Europe to work toward a shared goal: the preservation and promotion of Traditional Sports and Games. This cooperation goes beyond simple partnership. It involves continuous dialogue, joint decision-making, and mutual learning. Each partner brings unique cultural perspectives and experiences, enriching the collective understanding...
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In today’s dynamic classrooms, educators face a multitude of challenges, and supporting students with autism spectrum disorder (ASD) is a crucial skill. At Infinitivity Design Labs, we’re passionate about empowering educators, and that’s why we’re thrilled to be part of the PreschoolABA project, an Erasmus+ project focused on Applied Behavior Analysis (ABA) strategies. But wait,...
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What is Playful Experience Design? Playful Experience Design (PXD) is a creative problem-solving process developped by IDL, aiming at helping product teams align and perform around a common vision: user engagement. PXD can have several forms. However, at IDL we practice it in the form of a three-day workshop. During the workshop, product teams are...
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