Category

Learning
Although REMIND is a time-limited project, its impact is intended to last far beyond its official conclusion. Through its digital tools, training resources, and collaborative networks, REMIND leaves behind a strong foundation for the future of Traditional Sports and Games in Europe. The project has created spaces where organizations and individuals can continue to connect,...
Read More
At the heart of the SafeOnline project is a strong commitment to student empowerment. Rather than simply warning young people about online risks, the project encourages them to actively reflect, engage, and practice safe behaviours in digital environments. Through interactive activities and scenario-based learning, students learn how to recognise cyberbullying, respond appropriately, and seek help...
Read More
Project Start Date: 01/04/2024  Project End Date: 31/04/2026 Project total Duration: 24 months Project Number: 2023-2-PL01-KA220-YOU-000171409 The aim of MOBIUS is to stimulate the activity of young people in the field of social innovation on a local, national, and European scale by promoting the role and development of competencies, providing relevant tools, and sharing experiences...
Read More
Teachers and school staff play a crucial role in preventing and addressing cyberbullying, yet many feel underprepared to deal with online incidents. SafeOnline responds to this need by offering structured training programmes and practical teaching tools tailored to real classroom challenges. The project provides educators with lesson plans, guidelines, and digital resources that can be...
Read More
REMIND is fundamentally a collaborative project that brings together partners from across Europe to work toward a shared goal: the preservation and promotion of Traditional Sports and Games. This cooperation goes beyond simple partnership. It involves continuous dialogue, joint decision-making, and mutual learning. Each partner brings unique cultural perspectives and experiences, enriching the collective understanding...
Read More
12-year-old_students_working_together_on_their_homewor_222451d7-30eb-4bdd-b08c-c9b27701d294
In today’s dynamic classrooms, educators face a multitude of challenges, and supporting students with autism spectrum disorder (ASD) is a crucial skill. At Infinitivity Design Labs, we’re passionate about empowering educators, and that’s why we’re thrilled to be part of the PreschoolABA project, an Erasmus+ project focused on Applied Behavior Analysis (ABA) strategies. But wait,...
Read More
Grassroots organizations play a central role in preserving and promoting Traditional Sports and Games, yet they often face challenges such as limited resources, visibility, and formal training. REMIND was developed with these realities in mind, offering practical support to those working directly with communities. One of the ways REMIND supports grassroots actors is through the...
Read More
The REMIND project was designed with a clear purpose: to recognize Traditional Sports and Games as valuable cultural, social, and educational resources. Rather than viewing them as outdated customs, REMIND positions these practices as dynamic tools that can contribute to modern society. At its core, the project seeks to bridge the gap between cultural heritage...
Read More
Cyberbullying has become one of the most significant challenges facing schools today. Unlike traditional bullying, cyberbullying can occur anytime and anywhere, often leaving victims feeling powerless and isolated. Messages, images, or videos shared online can spread rapidly and have long-lasting emotional effects. Research highlighted by the SafeOnline project shows that cyberbullying negatively affects students’ mental...
Read More
Traditional Sports and Games have always played an important role in bringing people together, strengthening social bonds, and preserving local identities. However, many of these practices are at risk of being forgotten as communities change and modern forms of entertainment dominate everyday life. The REMIND project was created to respond to this challenge by highlighting...
Read More
1 2 3 4