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One of the most innovative elements of the SafeOnline project is the Interactive Learning Module, developed and delivered by Infinitivity Design Labs. This module takes cyberbullying education beyond traditional information-based approaches by placing students in realistic, scenario-driven learning experiences. Designed for students aged 10–14, the interactive simulator allows learners to explore common online situations where...
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Equal GEMS is a project co-funded by the Erasmus+ Sport programme, aimed at promoting gender equality through physical education at school. The project involves schools and sports organisations from four countries (Italy, Portugal, Ireland and Hungary), with the aim of enhancing female participation, strengthening the skills of teaching staff and promoting more inclusive (formal and...
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A central pillar of the SafeOnline project is its innovative digital learning environment—and this is where Infinitivity Design Labs (IDL) has played a leading role. As the partner responsible for the design, development, and integration of core digital outputs, IDL has transformed the project’s educational vision into a practical, engaging, and user-friendly online experience. IDL...
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SafeOnline is the result of strong collaboration between educational institutions, research centres, NGOs, and digital innovation experts from across Europe. Each partner brings unique expertise, ensuring that the project’s outputs are inclusive, evidence-based, and adaptable to different school contexts. This European partnership allows SafeOnline to address cyberbullying from multiple perspectives—pedagogical, technological, social, and cultural. By...
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QRiosity Park is an exciting new initiative that seeks to transform urban green spaces into dynamic learning environments. By engaging both educators and students through an innovative mobile app, the project promotes environmental education and encourages active learning. In an age where children are becoming increasingly digitalized and disconnected from nature, QRiosity Park aims to...
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The iStream project recently held its kick-off meeting in Ancona, Italy, on January 27-28, 2025. The initiative aims to bridge the gap in digital competencies within the media and journalism sectors by enhancing higher education curricula. Partners, including universities from Poland, Italy, Cyprus, and France, discussed the development of immersive journalism training, a new curriculum,...
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At the heart of the SafeOnline project is a strong commitment to student empowerment. Rather than simply warning young people about online risks, the project encourages them to actively reflect, engage, and practice safe behaviours in digital environments. Through interactive activities and scenario-based learning, students learn how to recognise cyberbullying, respond appropriately, and seek help...
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Project Start Date: 01/04/2024  Project End Date: 31/04/2026 Project total Duration: 24 months Project Number: 2023-2-PL01-KA220-YOU-000171409 The aim of MOBIUS is to stimulate the activity of young people in the field of social innovation on a local, national, and European scale by promoting the role and development of competencies, providing relevant tools, and sharing experiences...
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As part of our participation in the Preschool ABA project, we are excited to announce a soon to be released new resource designed to help preschool teachers foster inclusive and supportive learning environments for young children on the autism spectrum. Our soon-to-be-released Behaviour Management for Children with Autism: Teachers’ Handbook is a comprehensive guide, filled...
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Technical Scientific Support in Patient Journey Mapping Task Name Technical scientific support in the creation of journey maps: preliminary support in methodology and formatting of journey maps Project Context This task is part of Activity A 1.3 “Méthodologie «Des expériences qui comptent»” of the HENKO NET project. The project utilizes a hybrid methodology called Value-Centered...
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