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One of the greatest challenges in education is catering to the diverse needs of every student. The traditional “one-size-fits-all” approach is even less effective in a virtual setting. The Virtual Auditorium project is tackling this by using AI to facilitate Personalized Learning. By analyzing the data captured through the Quality of Interaction (QoI) metric, the...
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In an increasingly digital and fast-paced world, Traditional Sports and Games offer a valuable reminder of the importance of human connection, shared experience, and cultural continuity. REMIND was developed to explore how these practices can continue to play a meaningful role in contemporary society. Rather than treating traditional games as nostalgic remnants of the past,...
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Traditional Sports and Games are more than recreational activities; they are expressions of identity, history, and community life. Across Europe, these practices have shaped local cultures for centuries, yet many remain vulnerable due to modernization and changing lifestyles. REMIND was created to address this challenge by recognizing the value of traditional games and exploring their...
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PreschoolABA developed a digital, evidence-based training experience to help preschool teachers better understand and manage children’s behaviour. Work Package 3, led by Infinitivity Design Labs, focused on creating interactive, branching narrative modules that place teachers in realistic classroom scenarios based on the four functions of behaviour. Through research, interviews, and collaboration with European partners, the...
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At Infinitivity Design Labs, we believe in human-centric design and the meaningful use of technology in learning. That’s why we are proud to be a key partner in the Virtual Auditorium project, coordinating the development of its central tool: an intelligent Moodle plugin. This plugin is the bridge that brings advanced AI analytics directly into...
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We are proud to present iStream, an Erasmus+ Cooperation Partnership project dedicated to transforming how journalism and communication are taught across European universities. In an increasingly digital and experience-driven media landscape, the iStream project aims to equip educators and students with the skills and tools needed to embrace immersive journalism—a powerful approach to storytelling through...
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The REMIND App brings together education, community engagement, and cultural exchange in one integrated digital platform. It was developed to support the REMIND project’s objectives while also creating a space that could continue to serve users beyond the project’s lifetime. One of the core elements of the App is its educational component. Users can access...
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In a physical classroom, a teacher can see a confused look, a raised hand, or an engaged nod. In a virtual setting, these cues are often lost. This is why one of the key pillars of the Virtual Auditorium project is the development of a Quality of Interaction (QoI) metric. QoI moves beyond simply tracking...
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The landscape of education is shifting. While online learning has become a necessity, it often lacks the dynamic, real-time feedback of a physical classroom. How do we bridge this gap and create digital learning environments that are not just accessible, but truly engaging? Enter the Virtual Auditorium project. This forward-looking Erasmus+ initiative, coordinated by TU...
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The REMIND App was created as a central digital space where people interested in Traditional Sports and Games can meet, learn, and share knowledge. More than just a technical tool, it represents a new way of connecting communities, organisations, and individuals who are committed to safeguarding and promoting cultural heritage. From its conception, the App...
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