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Across Europe, educators are reimagining what learning can look like outside the traditional classroom. The QRiosity Park project, supported by partners from Greece, Bulgaria, North Macedonia, and France, is leading this movement by transforming urban parks into interactive educational spaces through digital storytelling, gamification, and outdoor exploration. At the heart of this initiative is the...
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Infinitivity Design Labs Launches Two Innovative Training Courses on Artificial Intelligence and Big Data for the European TEX4.0 Project Paris, France — 22/10/2025 — Infinitivity Design Labs is proud to announce the launch of two new educational modules — Artificial Intelligence in the Textile Industry and Big Data for Textile Innovation — developed as part...
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In an era where digital transformation is reshaping education, IDL presents the ePhyLi platform, which we have created as part of the Erasmus+ Sport-funded ePhyLi project. What is all about? That comprehensive e-learning resource is designed to enhance physical literacy (PL) and promote healthy, active lifestyles among university students. A Multilingual, Multi-Device Learning Portal Tailored...
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IDL is contributing to the GREEN-LIFT project by creating digital frameworks and interactive tools that make training on green and circular practices more engaging and accessible. The GREEN-LIFT project tackles one of the most pressing challenges of the European Textile, Clothing, Footwear and Leather (TCFL) sector: the need to reskill and upskill its workforce in...
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The iStream Project, part of the ERASMUS+ programme, aims to reshape Higher Education by integrating immersive journalism into university curricula. With technologies like VR, AR, 360° video, and interactive storytelling transforming media, iStream supports the development of new programmes that prepare students for the future of journalism. Focus Group for Curriculum Development To lay the...
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Equal GEMS is a project co-funded by the Erasmus+ Sport programme, aimed at promoting gender equality through physical education at school. The project involves schools and sports organisations from four countries (Italy, Portugal, Ireland and Hungary), with the aim of enhancing female participation, strengthening the skills of teaching staff and promoting more inclusive (formal and...
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QRiosity Park is an exciting new initiative that seeks to transform urban green spaces into dynamic learning environments. By engaging both educators and students through an innovative mobile app, the project promotes environmental education and encourages active learning. In an age where children are becoming increasingly digitalized and disconnected from nature, QRiosity Park aims to...
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The iStream project recently held its kick-off meeting in Ancona, Italy, on January 27-28, 2025. The initiative aims to bridge the gap in digital competencies within the media and journalism sectors by enhancing higher education curricula. Partners, including universities from Poland, Italy, Cyprus, and France, discussed the development of immersive journalism training, a new curriculum,...
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Project Start Date: 01/04/2024  Project End Date: 31/04/2026 Project total Duration: 24 months Project Number: 2023-2-PL01-KA220-YOU-000171409 The aim of MOBIUS is to stimulate the activity of young people in the field of social innovation on a local, national, and European scale by promoting the role and development of competencies, providing relevant tools, and sharing experiences...
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As part of our participation in the Preschool ABA project, we are excited to announce a soon to be released new resource designed to help preschool teachers foster inclusive and supportive learning environments for young children on the autism spectrum. Our soon-to-be-released Behaviour Management for Children with Autism: Teachers’ Handbook is a comprehensive guide, filled...
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