Tag

E-learning

QRiosity Park

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The QRiosity Park project, titled “QRiosity Park: A QR-based treasure hunt to discover eco-knowledge in urban parks” is an Erasmus+ Cooperation partnerships in school education (Project No. 2024-1-EL01-KA220-SCH-000244241). As an innovative educational initiative, QRiosity Park is designed to bridge the growing distance between youth and nature. Indeed, in today’s digital world, students spend more time […]

Tech4Impact

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Project Summary The primary aim of TECH4IMPACT is to foster the digital transformation of the Social Economy ecosystem by developing intelligent tools for impact monitoring and upskilling the workforce. While traditional businesses rapidly adopt AI and Big Data to optimise performance, social ventures often lack the knowledge and tools to measure their social value and […]

BREAKS

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The innovative Erasmus+ project BREAKS aims to enhance schoolteachers’ knowledge and understanding of movement breaks—why and how they can be applied in the classroom—and to provide them with the means, methodologies, and tools for implementing them in real classroom settings. The project’s main objectives (O) are to: Design, develop and test an innovative training programme […]

REMIND – Remote Remembrances to Foster the Future

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REMIND (Remote Remembrances to Foster the Future: Traditional Sport and Games Potential) is a European cooperation project funded under the Erasmus+ Sport programme that focuses on the preservation, revitalisation, and contemporary use of Traditional Sports and Games across Europe. The project recognises that these practices are not merely historical pastimes but valuable cultural assets that […]
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