Category

Design
One of the most innovative elements of the SafeOnline project is the Interactive Learning Module, developed and delivered by Infinitivity Design Labs. This module takes cyberbullying education beyond traditional information-based approaches by placing students in realistic, scenario-driven learning experiences. Designed for students aged 10–14, the interactive simulator allows learners to explore common online situations where...
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The REMIND App brings together education, community engagement, and cultural exchange in one integrated digital platform. It was developed to support the REMIND project’s objectives while also creating a space that could continue to serve users beyond the project’s lifetime. One of the core elements of the App is its educational component. Users can access...
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A central pillar of the SafeOnline project is its innovative digital learning environment—and this is where Infinitivity Design Labs (IDL) has played a leading role. As the partner responsible for the design, development, and integration of core digital outputs, IDL has transformed the project’s educational vision into a practical, engaging, and user-friendly online experience. IDL...
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Education is evolving—and GREEN SHOOTS is at the forefront of this transformation. By combining sustainability with gamification, the project creates an engaging pathway into green careers. A New Way to Explore Careers The GREEN SHOOTS gamified career simulator introduces learners to five key professions: Urban FarmerEco BuilderRenewable Energy EngineerRecycler in the Circular EconomySustainability Expert Each...
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The REMIND App was created as a central digital space where people interested in Traditional Sports and Games can meet, learn, and share knowledge. More than just a technical tool, it represents a new way of connecting communities, organisations, and individuals who are committed to safeguarding and promoting cultural heritage. From its conception, the App...
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What does it take to train a workforce for the green economy? The answer lies not only in what we teach, but how we design learning experiences. The GREEN SHOOTS project introduces a forward-thinking curriculum that aligns education with sustainability goals and labour market needs. A Curriculum Built Around Real-World Needs The framework focuses on...
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At the heart of the SafeOnline project is a strong commitment to student empowerment. Rather than simply warning young people about online risks, the project encourages them to actively reflect, engage, and practice safe behaviours in digital environments. Through interactive activities and scenario-based learning, students learn how to recognise cyberbullying, respond appropriately, and seek help...
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Project Start Date: 01/04/2024  Project End Date: 31/04/2026 Project total Duration: 24 months Project Number: 2023-2-PL01-KA220-YOU-000171409 The aim of MOBIUS is to stimulate the activity of young people in the field of social innovation on a local, national, and European scale by promoting the role and development of competencies, providing relevant tools, and sharing experiences...
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civic_engagement_abstract_b5d589db-29f1-4fde-9df7-47b85264791d
REMIND takes an innovative approach to learning by combining cultural heritage with modern educational methods. Rather than treating Traditional Sports and Games as purely recreational activities, the project frames them as valuable learning tools. This approach recognizes that traditional games often contain rich social and cultural knowledge. They teach cooperation, respect, teamwork, and community participation...
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Teachers and school staff play a crucial role in preventing and addressing cyberbullying, yet many feel underprepared to deal with online incidents. SafeOnline responds to this need by offering structured training programmes and practical teaching tools tailored to real classroom challenges. The project provides educators with lesson plans, guidelines, and digital resources that can be...
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