ePhyLi – Promoting physical literacy and healthy lifestyles

ePhyLi

IDL is designing the Learning Management System of the ePhyli project.

“Physical literacy (PL) is a lifelong journey and can be described as the motivation, confidence, physical competence, knowledge and understanding to value and take responsibility for engagement in physical activities for life”

(Resource: https://www.physical-literacy.org.uk/blog/defining-physical-literacy/)

Physical Education (PE) teachers and primary school teachers have a catalyst role to play and direct impact in the future generation as part of the PE courses delivery. It is of outmost importance to safeguard that (PE) teachers are knowledgeable and have a complete understanding of the notion of PL, how this can be promoted inside and outside the school environment, but also to become role models themselves for their students.

ePhyLi aims to assess students’ understanding of Physical Literacy and how that impact their engagement in sports and Physical activity. Based on this evaluation a gamified digital learning approach will be developed and ePhyLi will provide an appropriate and well-designed training programme to university students who study Physical Education, Sport Pedagogies, Sport and Exercise Science, Primary Education, and related fields, both at an undergraduate and post-graduate level. This training program will give university students open access to learning resources and educational technologies and students will become familiar with digitalized methods of fostering physical literacy, engagement in sport, and physical activity.

ePhyLi’s main Objectives are:

O1: to assess university students’ understanding of PL and how that impacts their engagement in sports and PA. 

O2: to develop methodologies and tools for the promotion of PL within university curricula and training programs through a gamified digital learning approach. 

O3: to increase university students’ knowledge and understanding about PL and educate them on the need for a healthy lifestyle. 

O4: to contribute towards the digital transformation of university curricula and tools that can be used for PL understanding and embracing. 

O5: to facilitate the widespread dissemination and sustainability of the project’s outcomes to the wider EU community and internationally.

Project NameePhyLi
ContributionPlayful learning experiences
Websitehttps://www.ephyliproject.eu/blank